Commit History

Author SHA1 Message Date
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
  Marko Pintera d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 years ago
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 years ago
  Marko Pintera 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 years ago
  Marko Pintera a8ba9930af Fixed initialization issues due to caret 12 years ago
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize 12 years ago
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit 12 years ago
  Marko Pintera ce2b4ef58b Moved window focus/move/resize events to WindowManager 12 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 years ago
  Marko Pintera 427fdce2ce Keeping a list of all active windows 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 12 years ago
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago