Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 0b49ec1162 Few tiny debug-related changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8bc3903ee2 Viewport properly resized with its render target %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bc285cfa86 Even more layout changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fb7c50e1b3 More PixelData refactor %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8c53fd844b Encapsulated PixelData::data %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 36c37b43ff DX11 renderer works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3e20948845 Added DX11RenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 854364a16f A bunch of small changes before I start editing RenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cd4008400e Added DX11 RenderWindow %!s(int64=13) %!d(string=hai) anos