Historia zmian

Autor SHA1 Wiadomość Data
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 lat temu
  Marko Pintera 182d94e9a7 Tiny bit of documentation 11 lat temu
  Marko Pintera b237180972 More documentation 11 lat temu
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 lat temu
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 lat temu
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 lat temu
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu