Marko Pintera
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 lat temu |
Marko Pintera
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182d94e9a7
Tiny bit of documentation
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11 lat temu |
Marko Pintera
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b237180972
More documentation
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11 lat temu |
Marko Pintera
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b4a4f95110
Added TaskScheduler and ported Resources to it (untested)
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11 lat temu |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 lat temu |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 lat temu |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 lat temu |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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12 lat temu |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 lat temu |