Commit History

Author SHA1 Message Date
  BearishSun 3209476868 Save project on editor exit 10 years ago
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 years ago
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
  BearishSun 157fe12618 New core object sync seems to work for the most part 10 years ago
  BearishSun 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 years ago
  BearishSun baaa09abee Added CrashHandler (untested) 10 years ago
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 years ago
  Marko Pintera 3187a5f447 Hook up light updates in renderer core 10 years ago
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 years ago
  Marko Pintera d293414daf Support for multiple StringTables 10 years ago
  Marko Pintera 8de37c15f6 Fixed order of updates: 10 years ago
  Marko Pintera ee9c441334 Proper UUID generation 10 years ago
  Marko Pintera 43c78bc4d0 WIP shader includes 10 years ago
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing 10 years ago
  Marko Pintera a125169305 C# browse dialogs 11 years ago
  Marko Pintera 513dee4c47 Fixed win32 browse dialogs 11 years ago
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI 11 years ago
  Marko Pintera fb93370d4c Fixing game shutdown 11 years ago
  Marko Pintera 550b861440 Individual core object syncing with dependencies 11 years ago
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
  Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 years ago
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 years ago
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable 11 years ago
  Marko Pintera 91ba10d45c Finished GpuParams refactor 11 years ago
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago