Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6c74a3d7c0 Added cached CPU data to Texture %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ba3d6db3f8 Texture compression with DX11 works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 47b7a6fdfe Added documentation to example project %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e918178f0e Added mip/format texture options %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 72dc696f1c More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera aef74705f2 Added texture compression and texture mip map generation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ffb7e93312 Added Banshee and 3rd party licenses %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos