BearishSun
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 年之前 |
BearishSun
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4d8c4ca8f1
Only apply prefab diff after all prefab instances in the hierarchy are restored to ensure instance data is valid when it is applied
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10 年之前 |
BearishSun
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cff23180f3
Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies
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10 年之前 |
BearishSun
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75914a83fb
When updating prefab instances their transforms will no longer be incorrect after
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10 年之前 |
BearishSun
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0450044d02
Make sure prefab diff remains on the object even after prefab update
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10 年之前 |
BearishSun
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 年之前 |
BearishSun
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a1a448e85c
No longer instantiate scene objects before prefab updating is done. This fixes an issue with managed game objects having different instances pointing to the same game object.
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10 年之前 |
BearishSun
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 年之前 |
BearishSun
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 年之前 |
BearishSun
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0be19d24be
Properly assign prefab link UUID when updating an existing prefab
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10 年之前 |
BearishSun
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24df064285
Nested prefab instances now have a link ID assigned by their parent
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10 年之前 |
BearishSun
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536eb7c1d2
Prefab link IDs are now properly assigned, and scene objects with DontSave flag will no longer receive them
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10 年之前 |
BearishSun
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78a0850433
Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs
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10 年之前 |
BearishSun
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eee54de424
Project library will now clear deleted entries on load
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10 年之前 |
BearishSun
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1f31bf9385
Documentation
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10 年之前 |
Marko Pintera
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2fc87ffbf4
Update from prefab, and recording prefab diff now properly handles child prefab instances
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10 年之前 |
Marko Pintera
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029a785af4
- Clear prefab link IDs when their prefab parent changes
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10 年之前 |
Marko Pintera
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612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
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10 年之前 |