Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6193cd16a6 Removed some unused stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f4cf3ec60e Bunch of renames and starting work on deferred render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6c9f086e37 Some more render context work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5ec633729e Apply texture sampler %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 813fc059a9 Basic Material works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7f49bdd956 Forward renderer %!s(int64=13) %!d(string=hai) anos