Commit History

Author SHA1 Message Date
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
  Marko Pintera 59cb02050e More documentation 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots 11 years ago
  Marko Pintera 99f545b06f Added frame allocator 12 years ago
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 years ago
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 years ago
  Marko Pintera 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 years ago
  Marko Pintera f6a9ae7cf9 Reuse command queues in order to save on allocations 12 years ago
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
  Marko Pintera 61fa789c39 Added basic 3D debug draw class 12 years ago
  Marko Pintera fb8295270d Separated DrawHelper into a template so I can more easily make 2D and 3D versions 12 years ago
  Marko Pintera 36d9a44c79 Added basic support for 2D line & aliased polygon drawing 12 years ago
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials 12 years ago
  Marko Pintera 545fa74084 First steps with the DebugDraw system 12 years ago
  Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 years ago
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works 12 years ago
  Marko Pintera 7e61e8215e GUIViewport works 12 years ago
  Marko Pintera a7eff80522 Added the ability to sort cameras and render targets 12 years ago
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
  Marko Pintera 2e7b129c54 Added a special class for the core thread 12 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers 12 years ago
  Marko Pintera edee70b158 Widget rendering now happens in GUIManager 12 years ago
  Marko Pintera 8928baaf44 Better overlay rendering 12 years ago
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 years ago
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 years ago