Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera 800dda93f3 More documentation il y a 11 ans
  Marko Pintera 11c7630162 Core thread now runs using the thread pool il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost il y a 11 ans
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots il y a 11 ans
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera 99f545b06f Added frame allocator il y a 12 ans
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
  Marko Pintera 7c0bafc517 Fixed linker issues with command queue il y a 12 ans
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera 2e7b129c54 Added a special class for the core thread il y a 12 ans