Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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il y a 11 ans |
Marko Pintera
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800dda93f3
More documentation
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il y a 11 ans |
Marko Pintera
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11c7630162
Core thread now runs using the thread pool
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il y a 11 ans |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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il y a 11 ans |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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il y a 11 ans |
Marko Pintera
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10f73b4f06
Properly set up cursors and their hotspots
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il y a 11 ans |
Marko Pintera
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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il y a 11 ans |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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il y a 11 ans |
Marko Pintera
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99f545b06f
Added frame allocator
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il y a 12 ans |
Marko Pintera
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9392e45805
Better sub-mesh handling for Meshes
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il y a 12 ans |
Marko Pintera
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7c0bafc517
Fixed linker issues with command queue
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il y a 12 ans |
Marko Pintera
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1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
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il y a 12 ans |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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il y a 12 ans |
Marko Pintera
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2e7b129c54
Added a special class for the core thread
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il y a 12 ans |