Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acc865dc80 Added Name to GameObject %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3f992cf16f Tested GameObject serialization/deserialization (And cloning) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b23df56ce1 Add handles for components %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b75ee7ad4a GameObjects now use handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos