Commit History

Author SHA1 Message Date
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 92a3261371 Bug with destroying GameObjects 12 years ago
  Marko Pintera 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 years ago
  Marko Pintera da4647aaff Better handling when deserializing invalid game object handles 12 years ago
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization 12 years ago
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers 12 years ago
  Marko Pintera b63db1970e Game objects now use a shared_ptr instead of a raw pointer 12 years ago
  Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) 12 years ago
  Marko Pintera 88c83017de Started work on undo/redo system 12 years ago
  Marko Pintera 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 years ago
  Marko Pintera 1eafbaa11b More new alloc system porting 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 years ago
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes 12 years ago
  Marko Pintera 8606499f7a More memory allocator related changes 12 years ago
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject 12 years ago
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 years ago
  Marko Pintera b23df56ce1 Add handles for components 12 years ago
  Marko Pintera b75ee7ad4a GameObjects now use handles 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago