Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
Marko Pintera
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92a3261371
Bug with destroying GameObjects
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12 years ago |
Marko Pintera
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3f992cf16f
Tested GameObject serialization/deserialization (And cloning)
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12 years ago |
Marko Pintera
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da4647aaff
Better handling when deserializing invalid game object handles
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12 years ago |
Marko Pintera
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1fafaa92a6
A lot more work on GameObject serialization
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12 years ago |
Marko Pintera
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e41a0a35ea
GameObjectMnaager stores game object handles instead of pointers
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12 years ago |
Marko Pintera
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b63db1970e
Game objects now use a shared_ptr instead of a raw pointer
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12 years ago |
Marko Pintera
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46094b3bfa
Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further)
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12 years ago |
Marko Pintera
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88c83017de
Started work on undo/redo system
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12 years ago |
Marko Pintera
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98c3aa7686
Moved drop box methods out from GUIManager into their individual classes
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12 years ago |
Marko Pintera
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1eafbaa11b
More new alloc system porting
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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12 years ago |
Marko Pintera
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49553c9008
Fixing some RTTI GameObject classes
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12 years ago |
Marko Pintera
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8606499f7a
More memory allocator related changes
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12 years ago |
Marko Pintera
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4c253b1b1a
Renamed GameObject -> SceneObject
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12 years ago |
Marko Pintera
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 years ago |
Marko Pintera
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b23df56ce1
Add handles for components
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12 years ago |
Marko Pintera
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b75ee7ad4a
GameObjects now use handles
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12 years ago |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |