Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 years ago |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
Marko Pintera
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33145efdd1
Added WIP GameObjectField
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11 years ago |
Marko Pintera
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17204b8447
Serializing SerializableObject works
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11 years ago |
Marko Pintera
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1fafaa92a6
A lot more work on GameObject serialization
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12 years ago |
Marko Pintera
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e41a0a35ea
GameObjectMnaager stores game object handles instead of pointers
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12 years ago |
Marko Pintera
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3ce6e0bc8f
Each game object now has an unique instance id
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12 years ago |