Commit History

Author SHA1 Message Date
  BearishSun 4ac20c7df5 More documentation 11 years ago
  Marko Pintera b60ea8260c All render systems work after shader refactor 11 years ago
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 years ago
  Marko Pintera 182d94e9a7 Tiny bit of documentation 11 years ago
  Marko Pintera b237180972 More documentation 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 0a242cf23e Reverted Module changes 11 years ago
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago