Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera cf1081eeeb More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 87c63a50e6 Added Occlusion queries %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e84b8463ef Shut down core thread after resource, game and core object managers are shut down %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d57adc4344 Added custom UUID generation in order to replace boost %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ad063dc814 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0c1054455e Refactored importer & input to make it clearer which methods are internal %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 11c7630162 Core thread now runs using the thread pool %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b95193a9b4 Added start/shutdown policy to ThreadPool %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0a242cf23e Reverted Module changes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0b3309d5d5 Finalized work on first pass of C# object serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e2e58a800a Added ResourceManifest for dealing with resource UUIDs %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3ce6e0bc8f Each game object now has an unique instance id %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c8427ee1fe Don't immediately update GUI element mesh when localized string changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3e75d9cf94 Added WIP OS drag and drop functionality %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f1f34c3832 Added a few more profiling samples %!s(int64=12) %!d(string=hai) anos