Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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vor 11 Jahren |
Marko Pintera
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b4a4f95110
Added TaskScheduler and ported Resources to it (untested)
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vor 11 Jahren |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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vor 11 Jahren |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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vor 11 Jahren |
Marko Pintera
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8992a08462
Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame
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vor 12 Jahren |
Marko Pintera
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5fa7bee5a7
Refactored Math
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vor 12 Jahren |
Marko Pintera
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e2804052f2
Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh
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vor 12 Jahren |
Marko Pintera
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9bb801f889
Bunch of fixes for MeshHeap and related systems
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vor 12 Jahren |
Marko Pintera
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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vor 12 Jahren |
Marko Pintera
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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vor 12 Jahren |
Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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vor 12 Jahren |
Marko Pintera
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d7cf519627
Started work on MeshHeap and transient meshes
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vor 12 Jahren |