Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost vor 11 Jahren
  Marko Pintera 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame vor 12 Jahren
  Marko Pintera 5fa7bee5a7 Refactored Math vor 12 Jahren
  Marko Pintera e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh vor 12 Jahren
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems vor 12 Jahren
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created vor 12 Jahren
  Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers vor 12 Jahren
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap vor 12 Jahren
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes vor 12 Jahren