Marko Pintera
|
8bfe4ef813
Ported to VS2013 and removed boost completely
|
11 年之前 |
Marko Pintera
|
e73983da31
Moved everything to new Path system
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11 年之前 |
Marko Pintera
|
f9d0a66b4b
New Path class
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11 年之前 |
Marko Pintera
|
d57adc4344
Added custom UUID generation in order to replace boost
|
11 年之前 |
Marko Pintera
|
add0d423a1
Resource loading tested and works using the task scheduler
|
11 年之前 |
Marko Pintera
|
b4a4f95110
Added TaskScheduler and ported Resources to it (untested)
|
11 年之前 |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 年之前 |
Marko Pintera
|
6a24e0d39a
ProjectLibrary save/load
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11 年之前 |
Marko Pintera
|
f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
|
12 年之前 |
Marko Pintera
|
ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
|
12 年之前 |
Marko Pintera
|
3bd69f2da6
A lot more work on ProjectLibrary and ResourceTreeView
|
12 年之前 |
Marko Pintera
|
236f028298
Lots more work on ProjectLibrary, plus work on ResourceTreeView
|
12 年之前 |
Marko Pintera
|
0ffa60480f
Win32FolderMonitor (untested)
|
12 年之前 |
Marko Pintera
|
e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
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12 年之前 |
Marko Pintera
|
e00f0c95a9
FileSystem and Path moved to WString
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12 年之前 |
Marko Pintera
|
32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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12 年之前 |
Marko Pintera
|
5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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12 年之前 |
Marko Pintera
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
Marko Pintera
|
df225bbba5
Ported remaining new/delete calls to the new system
|
12 年之前 |
Marko Pintera
|
1eafbaa11b
More new alloc system porting
|
12 年之前 |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
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12 年之前 |
Marko Pintera
|
86e70a3b26
Ported all CoreObjects to use custom allocators
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12 年之前 |
Marko Pintera
|
54f71540e0
More allocator porting work
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12 年之前 |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 年之前 |