История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera cf1081eeeb More documentation 11 лет назад
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 лет назад
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
  Marko Pintera 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 лет назад
  Marko Pintera f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 лет назад
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
  Marko Pintera 8fa8ac5145 Added managed GUIContent 12 лет назад
  Marko Pintera 5fa7bee5a7 Refactored Math 12 лет назад
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 лет назад
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 лет назад
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 лет назад
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI 12 лет назад
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 лет назад
  Marko Pintera 0b49ec1162 Few tiny debug-related changes 12 лет назад
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
  Marko Pintera 1eafbaa11b More new alloc system porting 12 лет назад
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 лет назад
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
  Marko Pintera 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData 12 лет назад
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 лет назад
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera c1aeb526d6 More mem alloc changes 12 лет назад
  Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators 12 лет назад
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 лет назад
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 лет назад
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 лет назад
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад