Marko Pintera
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75b0d168ec
OpenGL finally works again
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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9bb801f889
Bunch of fixes for MeshHeap and related systems
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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Marko Pintera
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d7cf519627
Started work on MeshHeap and transient meshes
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