Commit History

Author SHA1 Message Date
  Marko Pintera 4782475448 VertexDeclaration is now immutable 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 1ea161f89a Fixed an issue with DX11 $Globals shader buffer where it was incorrectly marked as shareable 11 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets 13 years ago
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 years ago
  Marko Pintera f7fc8e84ca Determining struct stride a bit better 13 years ago
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL 13 years ago
  Marko Pintera 01defbfd9d DX11 arrays work 13 years ago
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work 13 years ago
  Marko Pintera 4ec92954ca Added shader params 13 years ago
  Marko Pintera 36c37b43ff DX11 renderer works 13 years ago
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer 13 years ago