Marko Pintera
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4782475448
VertexDeclaration is now immutable
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11 years ago |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
Marko Pintera
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1ea161f89a
Fixed an issue with DX11 $Globals shader buffer where it was incorrectly marked as shareable
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11 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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383e38f9c3
Better DX11 parameter parsing that doesn't ignore pack offsets
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13 years ago |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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13 years ago |
Marko Pintera
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f7fc8e84ca
Determining struct stride a bit better
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13 years ago |
Marko Pintera
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9bd154c94e
Structs and struct arrays seem to work in GLSL
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13 years ago |
Marko Pintera
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01defbfd9d
DX11 arrays work
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13 years ago |
Marko Pintera
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700d56beaa
DirectX 11 struct shader parameters work
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13 years ago |
Marko Pintera
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4ec92954ca
Added shader params
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13 years ago |
Marko Pintera
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36c37b43ff
DX11 renderer works
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13 years ago |
Marko Pintera
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96bb17b5ef
A lot more work on DX 11 renderer
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13 years ago |