Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera b60ea8260c All render systems work after shader refactor vor 11 Jahren
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now vor 11 Jahren
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera b237180972 More documentation vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles vor 12 Jahren
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators vor 12 Jahren
  Marko Pintera 89658aa9eb All shaders are loaded from files vor 13 Jahren
  Marko Pintera 2de43e95a4 Gpu program include importer vor 13 Jahren
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application vor 13 Jahren
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories vor 13 Jahren