Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera b60ea8260c All render systems work after shader refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b237180972 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 89658aa9eb All shaders are loaded from files %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c5c0aca2dc Added RTTI for shader programs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos