Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels 11 anni fa
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization 12 anni fa
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 anni fa
  Marko Pintera bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was 12 anni fa
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 anni fa
  Marko Pintera 41845e2059 Bindable RenderTexture working for DX9 12 anni fa
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 anni fa
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 anni fa
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 anni fa
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 anni fa
  Marko Pintera 8c53fd844b Encapsulated PixelData::data 12 anni fa
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format 12 anni fa
  Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts 12 anni fa
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats 12 anni fa
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 12 anni fa
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
  Marko Pintera e090e96915 CoreGpuObject 13 anni fa
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 anni fa
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 anni fa
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 anni fa
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 anni fa
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 anni fa
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers 13 anni fa
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers 13 anni fa
  Marko Pintera e846997473 DX11 RenderTarget 13 anni fa
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture 13 anni fa
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 anni fa