Marko Pintera
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d19ac30b58
VAO management to OpenGL (untested)
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11 жил өмнө |
Marko Pintera
|
3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 жил өмнө |
Marko Pintera
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75b0d168ec
OpenGL finally works again
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11 жил өмнө |
Marko Pintera
|
fa49144cd8
Refactoring GL render system and documenting
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11 жил өмнө |
Marko Pintera
|
8bfe4ef813
Ported to VS2013 and removed boost completely
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11 жил өмнө |
Marko Pintera
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935089a4c8
Removed Cg
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11 жил өмнө |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 жил өмнө |
Marko Pintera
|
61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 жил өмнө |
Marko Pintera
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e7e420a0a6
Almost final version of transient meshes and MeshHeap
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12 жил өмнө |
Marko Pintera
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a659b5bac7
Render system now allows you to set multiple vertex buffers at once
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12 жил өмнө |
Marko Pintera
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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12 жил өмнө |
Marko Pintera
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7e61e8215e
GUIViewport works
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12 жил өмнө |
Marko Pintera
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 жил өмнө |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 жил өмнө |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 жил өмнө |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 жил өмнө |
Marko Pintera
|
77df4b87a9
Finished porting to memory allocators
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12 жил өмнө |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 жил өмнө |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 жил өмнө |
Marko Pintera
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adf8226151
Renamed blend modes
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12 жил өмнө |
Marko Pintera
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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13 жил өмнө |
Marko Pintera
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0105df516c
Removed render window pointer array from D3D9RenderSystem
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13 жил өмнө |
Marko Pintera
|
5700fec8d0
Removed mActiveViewport from render system
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13 жил өмнө |
Marko Pintera
|
5eeed8897c
Refactored how are render targets handled in all of the render systems
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13 жил өмнө |
Marko Pintera
|
05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 жил өмнө |
Marko Pintera
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4ec92954ca
Added shader params
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13 жил өмнө |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 жил өмнө |
Marko Pintera
|
74796b8bb9
Removed vertex binding
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13 жил өмнө |
Marko Pintera
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45d26f8845
A bunch of DX11 render system implementation
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13 жил өмнө |
Marko Pintera
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01243d6be4
Removed some useless cg stuff
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13 жил өмнө |