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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Marko Pintera d19ac30b58 VAO management to OpenGL (untested) 11 жил өмнө
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 жил өмнө
  Marko Pintera 75b0d168ec OpenGL finally works again 11 жил өмнө
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting 11 жил өмнө
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 жил өмнө
  Marko Pintera 935089a4c8 Removed Cg 11 жил өмнө
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 жил өмнө
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 жил өмнө
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 жил өмнө
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 жил өмнө
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 жил өмнө
  Marko Pintera 7e61e8215e GUIViewport works 12 жил өмнө
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 жил өмнө
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 жил өмнө
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 жил өмнө
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 жил өмнө
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 12 жил өмнө
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 жил өмнө
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 12 жил өмнө
  Marko Pintera adf8226151 Renamed blend modes 12 жил өмнө
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 жил өмнө
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 жил өмнө
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 жил өмнө
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 жил өмнө
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 жил өмнө
  Marko Pintera 4ec92954ca Added shader params 13 жил өмнө
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 жил өмнө
  Marko Pintera 74796b8bb9 Removed vertex binding 13 жил өмнө
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation 13 жил өмнө
  Marko Pintera 01243d6be4 Removed some useless cg stuff 13 жил өмнө