Commit History

Author SHA1 Message Date
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 years ago
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 years ago
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 12 years ago
  Marko Pintera 34662227f0 Made multirender textures immutable 13 years ago
  Marko Pintera e090e96915 CoreGpuObject 13 years ago
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 years ago
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
  Marko Pintera f31858229c GL with new depth stencil works 13 years ago
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 years ago
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers 13 years ago
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures 13 years ago