Marko Pintera
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75b0d168ec
OpenGL finally works again
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11 jaren geleden |
Marko Pintera
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fa49144cd8
Refactoring GL render system and documenting
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11 jaren geleden |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 jaren geleden |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 jaren geleden |
Marko Pintera
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b47fd717dd
Refactored C# GUI so it uses GUIPanels
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11 jaren geleden |
Marko Pintera
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4cb382b7f3
Updated glew to 4.4
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12 jaren geleden |
Marko Pintera
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aaa7d3e3d6
Refactored DX11 windows as well
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12 jaren geleden |
Marko Pintera
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8384594143
Renamed all instances of render thread to core thread
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12 jaren geleden |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 jaren geleden |
Marko Pintera
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ea7362503f
Added wide strings
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12 jaren geleden |
Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 jaren geleden |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 jaren geleden |
Marko Pintera
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277cbea5ee
Added basic tool window creation to all render systems
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12 jaren geleden |
Marko Pintera
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724a22fd65
Ported GL renderer memory allocations
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12 jaren geleden |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 jaren geleden |
Marko Pintera
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e090e96915
CoreGpuObject
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13 jaren geleden |
Marko Pintera
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6d8e1b9520
Uniform buffer actually work
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13 jaren geleden |
Marko Pintera
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afc811967c
Modified window creation parameters so they're more intuitive
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13 jaren geleden |
Marko Pintera
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0b7ea14ec7
Removed unused methods from DX9 and GL render system
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13 jaren geleden |
Marko Pintera
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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13 jaren geleden |
Marko Pintera
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e3278834c7
Removed copyable texture
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13 jaren geleden |
Marko Pintera
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c138b62b72
GLRenderSystem ported to x64
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13 jaren geleden |
Marko Pintera
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26bb37f13b
Rendering meshes straight from GameObject
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13 jaren geleden |
Marko Pintera
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a884d33548
Exception ported
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13 jaren geleden |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 jaren geleden |