Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera b60ea8260c All render systems work after shader refactor пре 11 година
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now пре 11 година
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely пре 11 година
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles пре 12 година
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators пре 12 година
  Marko Pintera 89658aa9eb All shaders are loaded from files пре 13 година
  Marko Pintera 2de43e95a4 Gpu program include importer пре 13 година
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application пре 13 година
  Marko Pintera 284bb02672 Removed most of the old parameter system пре 13 година
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
  Marko Pintera c5c0aca2dc Added RTTI for shader programs пре 13 година
  Marko Pintera c39c84f059 Removed singleton пре 13 година
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година