Commit History

Author SHA1 Message Date
  Marko Pintera 339335ef7f Ability to set textures in gpu params 13 years ago
  Marko Pintera b5a2694499 Fixing a crash with D3D9 13 years ago
  Marko Pintera 9fff9bad3e Samplers get enumerated as shader parameters 13 years ago
  Marko Pintera 12b3f490bc More material and renderer stuff 13 years ago
  Marko Pintera 3a33dcbc18 OIS set up but not working 13 years ago
  Marko Pintera 62cc09827b Time 13 years ago
  Marko Pintera 47e9c237a2 All meshes for an FBX file are imported 13 years ago
  Marko Pintera bc4b1b0d9a Mesh save/load works 13 years ago
  Marko Pintera 98e7cb3402 Mesh importing 13 years ago
  Marko Pintera 89fa56ba91 Camera as component 13 years ago
  Marko Pintera 7b0a310ce5 Merged camera and frustum 13 years ago
  Marko Pintera a174fa7a54 Merged camera & viewport 13 years ago
  Marko Pintera 08f61d9d01 Separated viewport from RenderTarget 13 years ago
  Marko Pintera 0c7f1425ac Few more scene/gameobject related changes 13 years ago
  Marko Pintera 3da577fc99 Cg up and running 13 years ago
  Marko Pintera 629eb64471 Cg works on DX but not on GL 13 years ago
  Marko Pintera 506d8e10b3 Added Cg (untested) 13 years ago
  Marko Pintera a9af94b318 Textures save/load - tested 13 years ago
  Marko Pintera 268cccd97b Enabled depth test (wth is it disabled by default?) 13 years ago
  Marko Pintera 7cdfa405af Texture loading works 13 years ago
  Marko Pintera e422eb43b3 String serialization and some more work on texture serialization 13 years ago
  Marko Pintera c39c84f059 Removed singleton 13 years ago
  Marko Pintera 3a44bae9a6 Started porting stuff from singleton to module 13 years ago
  Marko Pintera a884d33548 Exception ported 13 years ago
  Marko Pintera 0e66e5a89f Loading from DLL works 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago