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BansheeEngine
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BearishSun
a2da2fe804
Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++
8 anni fa
BearishSun
90d5df0f83
Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs
9 anni fa
BearishSun
0eba22a68d
Removed unused depth buffers or windows and high level render textures
9 anni fa
BearishSun
92321a6b19
Updated manuals
9 anni fa