BearishSun
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8e451ac36f
WIP - Deferred MSAA
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8 лет назад |
BearishSun
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55e942d2fa
More work on temporal resolve shader
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8 лет назад |
BearishSun
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f9d9804e7f
Initial work on SSR: Linear and HiZ ray marching
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8 лет назад |
BearishSun
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f888d7c751
Inital work on HBAO
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8 лет назад |
BearishSun
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35c18ec554
Added gaussian DOF setup shader & related code
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8 лет назад |
BearishSun
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e315616d5d
More work on shadow mapping
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8 лет назад |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 лет назад |
BearishSun
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a5365395d8
Added shaders for projecting shadow maps
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8 лет назад |
BearishSun
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729a9cd7b7
Various fixes for the new shader parsing logic
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8 лет назад |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 лет назад |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 лет назад |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 лет назад |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 лет назад |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 лет назад |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 лет назад |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 лет назад |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 лет назад |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 лет назад |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 лет назад |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 лет назад |