История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 8e451ac36f WIP - Deferred MSAA 8 лет назад
  BearishSun 55e942d2fa More work on temporal resolve shader 8 лет назад
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 лет назад
  BearishSun f888d7c751 Inital work on HBAO 8 лет назад
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code 8 лет назад
  BearishSun e315616d5d More work on shadow mapping 8 лет назад
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 лет назад
  BearishSun a5365395d8 Added shaders for projecting shadow maps 8 лет назад
  BearishSun 729a9cd7b7 Various fixes for the new shader parsing logic 8 лет назад
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 лет назад
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 лет назад
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 лет назад
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 лет назад
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 лет назад
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 лет назад
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 лет назад
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад