Commit History

Author SHA1 Message Date
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 years ago
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 years ago
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 13 years ago
  Marko Pintera e090e96915 CoreGpuObject 13 years ago
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 years ago
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 years ago
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations 13 years ago
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file 13 years ago
  Marko Pintera caf40bae61 Added GLGpuParamBlock 13 years ago
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 13 years ago
  Marko Pintera a884d33548 Exception ported 13 years ago
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago