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356b07673e
Removed the old way of RenderTexture handling
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854364a16f
A bunch of small changes before I start editing RenderTexture
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6c2fc529be
Added D3D11 render states
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0cce766a49
Added HLSL and RenderSystem factories
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466d7dba98
Added DX11 texture manager and depth stencil buffer
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6075746884
Modified how textures get locked/unlocked
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1fcc2b5929
Removed DX11 HardwarePixelBuffer & it now compiles
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c2cba92975
Work on DX11 textures and HardwarePixelBuffer.
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cd4008400e
Added DX11 RenderWindow
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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e94ca6b9d6
RenderSystem is now a module
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5f312797a4
D3D9 multisample enable and antialiased line support
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1d3afd1f98
Added RenderWindowManager to DX9
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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e3278834c7
Removed copyable texture
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2f668d6cbe
Added depth stencil state
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3424578403
Rasterizer state
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aeed45563e
Render systems now use blend states
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74fe12325f
Sampler state gets applied only through SamplerState object
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b41cfc7313
Added Blend and Rasterizer states
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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b7c0328536
Finished up porting to new deferred rendering system
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a569a53a4b
Removing some unused old render system context stuff
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6166de8dc2
New deferred context works!
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0c9000da2a
First step in adding the new DeferredRenderContext
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72db1730b1
Started a bit of work on DX11 RenderSystem
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ead3f972c8
Plenty of more work on HLSL programs
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fed686f420
Shader unload only callable from render thread
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3b44567e07
Refactored shaders by removing a bunch of useless methods
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6156f0c7a1
Added DX11 HardwareBufferManager & VertexDeclaration
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