Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 854364a16f A bunch of small changes before I start editing RenderTexture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6c2fc529be Added D3D11 render states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6075746884 Modified how textures get locked/unlocked %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1fcc2b5929 Removed DX11 HardwarePixelBuffer & it now compiles %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cd4008400e Added DX11 RenderWindow %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5f312797a4 D3D9 multisample enable and antialiased line support %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1d3afd1f98 Added RenderWindowManager to DX9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e3278834c7 Removed copyable texture %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2f668d6cbe Added depth stencil state %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3424578403 Rasterizer state %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aeed45563e Render systems now use blend states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b41cfc7313 Added Blend and Rasterizer states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a569a53a4b Removing some unused old render system context stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6166de8dc2 New deferred context works! %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fed686f420 Shader unload only callable from render thread %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration %!s(int64=13) %!d(string=hai) anos