Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 36c37b43ff DX11 renderer works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a249cfc990 More work on DX11 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 89362ce009 Removed the useless HardwareBufferManagerBase %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e3e5d96d67 Refactored viewport %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 56b0a7d305 DX11 is compilable again %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cd4008400e Added DX11 RenderWindow %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem %!s(int64=13) %!d(string=hai) anos