Historique des commits

Auteur SHA1 Message Date
  BearishSun 36d1080271 Delay compilation until editor window is in focus il y a 10 ans
  BearishSun b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector il y a 10 ans
  BearishSun bb6fa6daf4 Fixed content clipping in GUI scroll area il y a 10 ans
  BearishSun 51aa754927 Preparing documentation for doxygen generation il y a 10 ans
  BearishSun 4c13580146 Don't complain when a file monitor tries to access a deleted file il y a 10 ans
  BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh il y a 10 ans
  BearishSun 260f25eb34 Dock overlay properly renders once again il y a 10 ans
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added il y a 10 ans
  BearishSun 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy il y a 10 ans
  BearishSun d9cc702b66 Tooltips are functional il y a 10 ans
  BearishSun 28390eb39b GUI tooltips (untested) il y a 10 ans
  BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent il y a 10 ans
  BearishSun 2ef50fe6ee VS2015 available as external code editor il y a 10 ans
  BearishSun dd61a6d788 Update status bar when debug log contents are removed il y a 10 ans
  BearishSun f0a0e1d9dd Fixing managed slerp code, and reordered some menu items il y a 10 ans
  BearishSun dab2b32982 Scene view frame object functionality il y a 10 ans
  BearishSun f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit il y a 10 ans
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects il y a 10 ans
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
  BearishSun a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
  BearishSun fdb3896efc Fixed crash that occurred when deleting a light from the scene il y a 10 ans
  BearishSun 7d68d63abb Console output works once again since port to VS2015 il y a 10 ans
  BearishSun 1c17be6581 Moved everything to VS 2015 il y a 10 ans
  BearishSun db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs il y a 10 ans
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin il y a 10 ans
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added il y a 10 ans
  BearishSun 53835849ad Update material when shader changes il y a 10 ans
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term il y a 10 ans
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) il y a 10 ans