Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap vor 12 Jahren
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes vor 12 Jahren
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) vor 12 Jahren
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes vor 12 Jahren
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once vor 12 Jahren
  Marko Pintera c4e57c8332 GUIManager now uses dynamic buffers and properly resizes them when needed vor 12 Jahren
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing vor 12 Jahren
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps vor 12 Jahren
  Marko Pintera f6a9ae7cf9 Reuse command queues in order to save on allocations vor 12 Jahren
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking vor 12 Jahren
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared vor 12 Jahren
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor vor 12 Jahren
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread vor 12 Jahren
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
  Marko Pintera cc40ddef9b Various improvements to the TitleBar and couple of GUI bug fixes vor 12 Jahren
  Marko Pintera d66d2016cd Added a std::queue with custom allocator vor 12 Jahren
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
  Marko Pintera 1eafbaa11b More new alloc system porting vor 12 Jahren
  Marko Pintera 9c598ab4ef Added a stack allocator vor 12 Jahren
  Marko Pintera 1098318b19 Gotten rid of thread checks for synced deferred contexts vor 12 Jahren
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) vor 12 Jahren
  Marko Pintera 8c53fd844b Encapsulated PixelData::data vor 12 Jahren
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates vor 12 Jahren
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling vor 12 Jahren
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context vor 12 Jahren
  Marko Pintera acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) vor 12 Jahren
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles vor 12 Jahren