Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 4cb382b7f3 Updated glew to 4.4 пре 12 година
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
  Marko Pintera e51cbce52c Started work on scripting пре 12 година
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
  Marko Pintera 7214304ace Added Timer queries пре 12 година
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once пре 12 година
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared пре 12 година
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport пре 12 година
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL пре 12 година
  Marko Pintera 7e61e8215e GUIViewport works пре 12 година
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system пре 12 година
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system пре 12 година
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system пре 12 година
  Marko Pintera f215bc5700 Added custom allocator for most STL containers пре 12 година
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects пре 12 година
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling пре 12 година
  Marko Pintera d153f45214 Fixing an issue where editor windows weren't being destroyed in the proper order пре 12 година
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled пре 12 година
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee пре 12 година
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 12 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate пре 12 година