Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 09f3759d15 Fixed an issue with drag and drop and SetCapture %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 36a6350775 Working separate window/widget/container classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
  Marko Pintera dba0b8bb86 Ability to move the editor window %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e6fcc7f191 Window resize works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e4a0187267 Refactored OpenGL RenderWindow %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1c48c8a736 Hooked up custom OIS %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 05a77f5c18 Moved GUIManager to callbacks %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 07ca908526 Ported byte allocations to an easier to use system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bc285cfa86 Even more layout changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera fb7c50e1b3 More PixelData refactor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8c53fd844b Encapsulated PixelData::data %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems %!s(int64=13) %!d(string=hai) anos