Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 0e00b1241f Move some render specific flags from Camera to RenderSettings vor 8 Jahren
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ vor 8 Jahren
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs vor 9 Jahren
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
  BearishSun b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) vor 9 Jahren
  BearishSun 7b7b8ab0d9 Don't clear scene object selection when handle is released vor 9 Jahren
  BearishSun 452b93f09d Don't draw selection area in scene window if user is just trying to drag a handle vor 9 Jahren
  BearishSun 9d73cc1da2 Various tweaks to the previous merge vor 9 Jahren
  MarcoROG b4c8495274 Code conformity vor 9 Jahren
  marco.bellan aed8ff2d1c Code quality and UX tweaks vor 9 Jahren
  marco.bellan 414f04a745 Merge vor 9 Jahren
  marco.bellan d0853cb785 Final tweaks vor 9 Jahren
  marco.bellan 01052c3813 Tweaked scene selection process vor 9 Jahren
  marco.bellan 38466a310c Support for multiple object selection vor 9 Jahren
  marco.bellan d848ef320c Add snapping logic vor 9 Jahren
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues vor 9 Jahren
  BearishSun 3e78ef950b Fixed invalid calculation for editor window cursor hover vor 9 Jahren
  BearishSun 19ebd1e824 Fixed issue where color picking doesn't work properly vor 9 Jahren
  BearishSun eb5d33c976 Post processing: vor 9 Jahren
  BearishSun 92321a6b19 Updated manuals vor 9 Jahren