Marko Pintera
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bf23b6d2e6
Assembly refresh working (all obvious issues resolved)
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11 years ago |
Marko Pintera
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3638a07125
More fixes to assembly refresh
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11 years ago |
Marko Pintera
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6bbe6114ce
Many fixes to get assembly refresh working
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11 years ago |
Marko Pintera
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ae1eab371e
Properly handle missing component types
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11 years ago |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 years ago |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 years ago |
Marko Pintera
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4164a1af25
Added remaining features to C# SceneObject
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11 years ago |
Marko Pintera
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734f25c36c
Deferred destruction of game objects
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11 years ago |
Marko Pintera
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e9fc86930e
A lot more work on handles (WIP)
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11 years ago |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
Marko Pintera
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84d73a2baa
More fixes to prevent errors at shutdown - Mostly Mono and Script related
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11 years ago |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 years ago |
Marko Pintera
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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11 years ago |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
Marko Pintera
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b47fd717dd
Refactored C# GUI so it uses GUIPanels
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11 years ago |
Marko Pintera
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78690bac80
Reference ManagedComponents by Type and not by namespace & name string
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11 years ago |
Marko Pintera
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8539e9a863
Basic C# component and field serialization tested and working
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11 years ago |
Marko Pintera
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f4d6a56251
C# object serialization WIP #2
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11 years ago |
Marko Pintera
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be6adc683d
C# object serialization WIP
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11 years ago |
Marko Pintera
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3956823710
WIP - C# object serialization (Does not compile)
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11 years ago |
Marko Pintera
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79961694d3
Started work on C# object serialization
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11 years ago |