Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI há 11 anos atrás
  Marko Pintera fb93370d4c Fixing game shutdown há 11 anos atrás
  Marko Pintera 550b861440 Individual core object syncing with dependencies há 11 anos atrás
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables há 11 anos atrás
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
  Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread há 11 anos atrás
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread há 11 anos atrás
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) há 11 anos atrás
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable há 11 anos atrás
  Marko Pintera 91ba10d45c Finished GpuParams refactor há 11 anos atrás
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP há 11 anos atrás
  Marko Pintera 34449b8bd8 GpuProgram refactor to comply with new CoreObject design há 11 anos atrás
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design há 11 anos atrás
  Marko Pintera 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization há 11 anos atrás
  Marko Pintera 7f7203f218 Started work on CoreObject refactor há 11 anos atrás
  Marko Pintera 90ac2fa06f Properly update handles as soon as selection changes, not a frame later há 11 anos atrás
  Marko Pintera d231b89e53 Fixed OpenGL texture binding há 11 anos atrás
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
  Marko Pintera 0e027b8351 Scene picking WIP (untested) há 11 anos atrás
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing há 11 anos atrás
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit há 11 anos atrás
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance há 11 anos atrás
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed há 11 anos atrás
  Marko Pintera 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way há 11 anos atrás
  Marko Pintera a9bf1fec5f Various fixes to get shutdown work properly há 11 anos atrás
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices há 11 anos atrás
  Marko Pintera 2be9a3371e WIP virtual axes and input refactor há 11 anos atrás
  Marko Pintera 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
  Marko Pintera 19a14f5940 GPU profiler working há 11 anos atrás