Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 lat temu |
Marko Pintera
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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11 lat temu |
Marko Pintera
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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11 lat temu |
Marko Pintera
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34449b8bd8
GpuProgram refactor to comply with new CoreObject design
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11 lat temu |
Marko Pintera
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bf970d8436
Render states refactored to comply with new CoreObject design
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11 lat temu |
Marko Pintera
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f256dad7d6
Texture refactor to comply with new CoreObject design
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11 lat temu |
Marko Pintera
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aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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11 lat temu |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 lat temu |
Marko Pintera
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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11 lat temu |
Marko Pintera
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eb6a85cf56
Getting everything to compile after load/store texture and render texture refactor
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11 lat temu |
Marko Pintera
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350e767ebf
Added support for load/store textures
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11 lat temu |
Marko Pintera
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86f1d09e68
Updating material proxies uses frame allocator
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11 lat temu |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 lat temu |
Marko Pintera
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e33c0e5624
Finished with the renderer most, checkin before prettying it up
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11 lat temu |
Marko Pintera
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5f6fe3b27f
Updated how are GpuParamBlocks handled on the core thread and compile fixes
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11 lat temu |
Marko Pintera
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6084fe01cc
WIP Renderer refactor - Checkin before I start modifying GpuParams
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11 lat temu |
Marko Pintera
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97744d0baf
A lot more renderer and proxy refactoring
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11 lat temu |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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11 lat temu |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |