Marko Pintera
|
46eb1edb0f
WIP Scene window
|
11 years ago |
Marko Pintera
|
291d0bb7bd
Fixed render target properties so they are updated properly
|
11 years ago |
Marko Pintera
|
49c177131f
Added tracking of editor widget focus and a way to transform screen to widget coordinates
|
11 years ago |
Marko Pintera
|
0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
|
11 years ago |
Marko Pintera
|
7c1348d402
Enabled scene and tree views for better GameObjectField testing
|
11 years ago |
Marko Pintera
|
0b6f4674c7
More input refactor to accomodate virtual axes, gamepads and multiple input devices
|
11 years ago |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
|
11 years ago |
Marko Pintera
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
11 years ago |
Marko Pintera
|
8bfe4ef813
Ported to VS2013 and removed boost completely
|
11 years ago |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
11 years ago |
Marko Pintera
|
d601e2c843
GUI elements refactor (removing GUIWidget from constructor) stage 1
|
11 years ago |
Marko Pintera
|
d55f242a1c
Using std::function and std::bind instead of boost
|
11 years ago |
Marko Pintera
|
cae09d9c91
Drag and drop system now properly sets cursors
|
11 years ago |
Marko Pintera
|
53a15ba994
Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas
|
11 years ago |
Marko Pintera
|
ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
|
11 years ago |
Marko Pintera
|
b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
|
11 years ago |