Commit History

Autor SHA1 Mensaxe Data
  BearishSun 97aeb51353 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
  BearishSun 6076b5f221 Bugfix: Fix for culling artifacts caused by tiles with a high depth range in tile deferred image based lighting shader %!s(int64=8) %!d(string=hai) anos
  BearishSun 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled %!s(int64=8) %!d(string=hai) anos
  BearishSun 8e451ac36f WIP - Deferred MSAA %!s(int64=8) %!d(string=hai) anos
  BearishSun 751439aecc Feature: Reflection probe rendering working and hooked up with SSR %!s(int64=8) %!d(string=hai) anos
  BearishSun c84917e7e1 WIP: Reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun 7bb95a23b6 Basic SSR hooked up to render compositor %!s(int64=8) %!d(string=hai) anos
  BearishSun 565a72c133 Hooked up SSAO with indirect diffuse and specular %!s(int64=8) %!d(string=hai) anos
  BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) %!s(int64=8) %!d(string=hai) anos
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) %!s(int64=8) %!d(string=hai) anos
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor %!s(int64=8) %!d(string=hai) anos
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows %!s(int64=8) %!d(string=hai) anos
  BearishSun 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation %!s(int64=8) %!d(string=hai) anos
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs %!s(int64=8) %!d(string=hai) anos
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes %!s(int64=8) %!d(string=hai) anos