Commit History

Autor SHA1 Mensaxe Data
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null %!s(int64=10) %!d(string=hai) anos
  BearishSun 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code %!s(int64=10) %!d(string=hai) anos
  BearishSun 25a7656e54 New material parameter caching system works %!s(int64=10) %!d(string=hai) anos
  BearishSun 0134c9aaaf WIP better material parameter caching %!s(int64=10) %!d(string=hai) anos
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin %!s(int64=10) %!d(string=hai) anos
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added %!s(int64=10) %!d(string=hai) anos
  BearishSun 53835849ad Update material when shader changes %!s(int64=10) %!d(string=hai) anos
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) %!s(int64=10) %!d(string=hai) anos
  BearishSun 157fe12618 New core object sync seems to work for the most part %!s(int64=10) %!d(string=hai) anos
  BearishSun 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations %!s(int64=10) %!d(string=hai) anos
  BearishSun fc73944aef Better renderer param buffer binding %!s(int64=10) %!d(string=hai) anos
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible %!s(int64=10) %!d(string=hai) anos
  Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6c12ea130c Sampler state overrides working %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around %!s(int64=10) %!d(string=hai) anos
  Marko Pintera c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2026432fe7 Add core object dependencies %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos