Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader пре 10 година
  BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent пре 10 година
  BearishSun 1c17be6581 Moved everything to VS 2015 пре 10 година
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin пре 10 година
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not пре 10 година
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window пре 10 година
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window пре 10 година
  BearishSun 951764f02e New DX11 window creation using the shared window class пре 10 година
  Marko Pintera 3187a5f447 Hook up light updates in renderer core пре 10 година