История коммитов

Автор SHA1 Сообщение Дата
  BearishSun fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline 9 лет назад
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 лет назад
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering 9 лет назад
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 лет назад
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader 9 лет назад
  BearishSun 5f60c31c28 GPU skinning/morph shader 9 лет назад
  BearishSun f81fdc1d27 Prefab fixes: 9 лет назад
  BearishSun 3fa5c8e95e OpenGL line rendering shader 9 лет назад
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 лет назад
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 лет назад
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад