BearishSun
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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9 лет назад |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 лет назад |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 лет назад |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 лет назад |
BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 лет назад |
BearishSun
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5f60c31c28
GPU skinning/morph shader
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9 лет назад |
BearishSun
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f81fdc1d27
Prefab fixes:
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9 лет назад |
BearishSun
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3fa5c8e95e
OpenGL line rendering shader
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9 лет назад |
BearishSun
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2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
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9 лет назад |
BearishSun
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adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
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9 лет назад |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 лет назад |