BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 years ago |
BearishSun
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5703dd7eab
Added C# Animation component
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9 years ago |
BearishSun
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 years ago |
BearishSun
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0696a5094f
Neater light pass material parameter assignment
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9 years ago |
BearishSun
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
BearishSun
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e06ac4cab3
Modifying camera properties no longer causes a full rebuild of camera's data in the renderer
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9 years ago |
BearishSun
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eb5d33c976
Post processing:
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9 years ago |
BearishSun
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1b1b5f4af5
Camera transform changes no longer cause renderer to completely rebuild relevant camera's resources
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9 years ago |
BearishSun
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a419f4cb4f
Postprocessing WIP
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9 years ago |
BearishSun
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d17415eeed
Added renderer manual (WIP)
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9 years ago |
BearishSun
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 years ago |
BearishSun
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5dae318f4a
More work on post-processing pipeline
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9 years ago |
BearishSun
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2d2282d7b4
More work on the manuals
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9 years ago |
BearishSun
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0a448db0af
More work on improving documentation for Doxygen generation.
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9 years ago |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 years ago |