BearishSun
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1671597ec8
Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block
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9 jaren geleden |
BearishSun
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7832d7d165
Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame
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9 jaren geleden |
BearishSun
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b00680e742
Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame
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9 jaren geleden |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 jaren geleden |
BearishSun
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014bac08b8
Renderer can now handle morph animation
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9 jaren geleden |
BearishSun
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76dee9fbf8
Morph shape animation (WIP)
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9 jaren geleden |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 jaren geleden |
BearishSun
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5703dd7eab
Added C# Animation component
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9 jaren geleden |
BearishSun
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 jaren geleden |