Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 3e185cfd55 Shader serialization il y a 13 ans
  Marko Pintera 4ec92954ca Added shader params il y a 13 ans
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer il y a 13 ans
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately il y a 13 ans
  Marko Pintera 1fa581e378 Tiny changes, removed some non relevant lines il y a 13 ans
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal il y a 13 ans
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources il y a 13 ans
  Marko Pintera f964cb4e87 Renamed VertexIndexData into two separate files il y a 13 ans
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer il y a 13 ans
  Marko Pintera c4912c2ec1 A lot more work on resource views il y a 13 ans
  Marko Pintera 68d0e9ef71 Renamed GenericBuffer to GpuBuffer il y a 13 ans
  Marko Pintera f31858229c GL with new depth stencil works il y a 13 ans
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach il y a 13 ans
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 il y a 13 ans
  Marko Pintera 048bf1ded5 Fixed up input layout generation il y a 13 ans
  Marko Pintera 36c37b43ff DX11 renderer works il y a 13 ans
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer il y a 13 ans
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs il y a 13 ans
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag il y a 13 ans
  Marko Pintera a249cfc990 More work on DX11 il y a 13 ans
  Marko Pintera 74796b8bb9 Removed vertex binding il y a 13 ans
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation il y a 13 ans
  Marko Pintera 32ebc5a3f8 Fixed GLSL matrix layout il y a 13 ans
  Marko Pintera 01243d6be4 Removed some useless cg stuff il y a 13 ans
  Marko Pintera 89362ce009 Removed the useless HardwareBufferManagerBase il y a 13 ans
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers il y a 13 ans
  Marko Pintera e3e5d96d67 Refactored viewport il y a 13 ans
  Marko Pintera 042e831042 Removed useless stuff from the Camera class il y a 13 ans
  Marko Pintera 0ea4d9200b Added dummy generic buffers to D3D9 and GL il y a 13 ans
  Marko Pintera 26ac8e10b8 More work on generic buffers il y a 13 ans