BearishSun
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e315616d5d
More work on shadow mapping
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před 8 roky |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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před 8 roky |
BearishSun
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a5365395d8
Added shaders for projecting shadow maps
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před 8 roky |
BearishSun
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729a9cd7b7
Various fixes for the new shader parsing logic
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před 8 roky |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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před 8 roky |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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před 8 roky |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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před 8 roky |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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před 8 roky |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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před 9 roky |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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před 9 roky |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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před 9 roky |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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před 9 roky |
BearishSun
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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před 9 roky |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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před 9 roky |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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před 9 roky |