Commit History

Autor SHA1 Mensaxe Data
  BearishSun bfe4e188c7 Vulkan: Make storage textures sampleable by default %!s(int64=9) %!d(string=hai) anos
  BearishSun 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions %!s(int64=9) %!d(string=hai) anos
  BearishSun fa27cbfa05 Vulkan: Depth-stencil image bound in the shader now properly uses the depth aspect only %!s(int64=9) %!d(string=hai) anos
  BearishSun 0e2f10dd0d Vulkan: Various fixes %!s(int64=9) %!d(string=hai) anos
  BearishSun 1b4349927e More Vulkan fixes %!s(int64=9) %!d(string=hai) anos
  BearishSun 21eb8822cf Various Vulkan fixes and tweaks %!s(int64=9) %!d(string=hai) anos
  BearishSun 7baeedb0b3 Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture %!s(int64=9) %!d(string=hai) anos
  BearishSun 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation %!s(int64=9) %!d(string=hai) anos
  BearishSun 8fb4b163d0 Vulkan buffer updates: %!s(int64=9) %!d(string=hai) anos
  BearishSun 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout %!s(int64=9) %!d(string=hai) anos
  BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs %!s(int64=9) %!d(string=hai) anos
  BearishSun e38507eab7 Don't support dynamic texture memory for render and storage textures %!s(int64=9) %!d(string=hai) anos
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer %!s(int64=9) %!d(string=hai) anos
  BearishSun 896a17335d Vulkan framebuffer now provides access to individual image resources %!s(int64=9) %!d(string=hai) anos
  BearishSun 84089250e9 Vulkan texture copy and resolve %!s(int64=9) %!d(string=hai) anos
  BearishSun 9c52e15fe4 Adding subresources for Vulkan images, for more precise usage tracking %!s(int64=9) %!d(string=hai) anos
  BearishSun ff0accfe92 Vulkan texture direct mapping %!s(int64=9) %!d(string=hai) anos
  BearishSun 9e1b7aea56 Vulkan texture locking/unlocking WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 95d48bf94c Added Vulkan texture read/writeData implementations %!s(int64=9) %!d(string=hai) anos
  BearishSun 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues %!s(int64=9) %!d(string=hai) anos
  BearishSun cddbc55301 Vulkan texture creation %!s(int64=9) %!d(string=hai) anos
  BearishSun 4b10b2c563 Vulkan swap chain now also creates a depth stencil surfaces %!s(int64=9) %!d(string=hai) anos
  BearishSun fd01c1cde4 Refactoring VulkanGpuParams %!s(int64=9) %!d(string=hai) anos
  BearishSun 99d14364e5 More work on Vulkan: %!s(int64=9) %!d(string=hai) anos
  BearishSun 6e60730055 More work on Vulkan buffers %!s(int64=9) %!d(string=hai) anos
  BearishSun 6455c6237d Added VulkanImage resource for managing and tracking Vulkan images %!s(int64=9) %!d(string=hai) anos
  BearishSun 234e7e004e Added skeleton for Vulkan render API %!s(int64=9) %!d(string=hai) anos