BearishSun
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bfe4e188c7
Vulkan: Make storage textures sampleable by default
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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27533beff9
Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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fa27cbfa05
Vulkan: Depth-stencil image bound in the shader now properly uses the depth aspect only
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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0e2f10dd0d
Vulkan: Various fixes
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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1b4349927e
More Vulkan fixes
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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21eb8822cf
Various Vulkan fixes and tweaks
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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7baeedb0b3
Vulkan textures can now be modified between uses, without causing the modifications to influence previous operations using the texture
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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0ab4c38048
Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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8fb4b163d0
Vulkan buffer updates:
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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349e9002be
Vulkan: When locking/unlocking texture access masks are now properly determined from their layout
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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fcffdb7a4d
Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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e38507eab7
Don't support dynamic texture memory for render and storage textures
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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896a17335d
Vulkan framebuffer now provides access to individual image resources
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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84089250e9
Vulkan texture copy and resolve
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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9c52e15fe4
Adding subresources for Vulkan images, for more precise usage tracking
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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ff0accfe92
Vulkan texture direct mapping
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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9e1b7aea56
Vulkan texture locking/unlocking WIP
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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95d48bf94c
Added Vulkan texture read/writeData implementations
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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9f08aa6622
Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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cddbc55301
Vulkan texture creation
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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4b10b2c563
Vulkan swap chain now also creates a depth stencil surfaces
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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fd01c1cde4
Refactoring VulkanGpuParams
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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99d14364e5
More work on Vulkan:
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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6e60730055
More work on Vulkan buffers
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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6455c6237d
Added VulkanImage resource for managing and tracking Vulkan images
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%!s(int64=9) %!d(string=hai) anos |
BearishSun
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234e7e004e
Added skeleton for Vulkan render API
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%!s(int64=9) %!d(string=hai) anos |